![]() ![]() When it came to furnishing this build, The Sims 4’s ability to sort objects by pack was a lifesaver. If you’re building something similar, make use of The Sims 4’s ability to drag walls and move rooms, play around with placement and try something unusual! It may take a little more time to complete than your regular, rectangular family home, but I’m sure your hard work will pay off! Although I had a clear idea in mind, it still took a lot of trial and error to achieve the finished result. Keeping with the dishevelled theme, I liked the idea of having overhanging rooms, balconies in strange places, and interesting shapes. I had a lot of fun deciding on this build’s floor plan. It should be simple enough to add in a staircase going from ground level up to your house, but you may have to play around with placement, making sure your staircase isn’t overlapping with any of the rocks beneath it! One thing to keep in mind when building this kind of structure is that you’ll need to give your Sims some form of access. Once I had completed my rock formation I began building as normal. As the flat roof of the original building will eventually become the floor of your house, the rocks need to be the right height in order to avoid clipping. If you’re going to try this in your own game, make sure that the rocks are never taller than your basic structure. I repeated this process with each rock and positioned them individually until they completely concealed my original building. I selected the rock I wanted to scale up and pressed the Right Square Bracket Key a few times until it was big enough. ![]() After this, I began to size up a number of the small garden rocks that come with the base game. These would form the base for my rock formation. To accomplish this look, I started with a very basic shape, simply building two rectangular rooms and positioning them next to each other on the lot. After playing around with a few concepts, I decided that building the house on top of an outcropping of rocks fit well with my theme and looked the best. The gravestones, intimating gates and decaying shrubbery really added to the overall ambience and made for some spine-tingling screenshots!Īlthough I knew that I wanted this house to look decrepit, abandoned, and somewhat quirky, I wasn’t initially sure how to achieve this. The area that surrounds this particular lot is also really atmospheric. I chose the biggest lot in the world (where Vladilaus’ house is normally found) meaning I was left with plenty of room to experiment with. Its dark skies, abandoned graves and vampire inhabitants provide the perfect backdrop for a chilling build. If you’re going to be creating a creepy haunted house, I highly recommend building in Forgotten Hollow. Full of creepy cobwebs and things that go bump in the night, this house is perfect for your brave explorers, ghost hunters, and supernatural enthusiasts! The mod edits the XML file HauntedHouse_0x9363f5117a298ee5 so it will conflict with any mods that edit that XML.It’s Halloween! Time to track down that old pumpkin carving station, find the candy, and get your Sims ready for the 31 st! In celebration of this terrifying holiday, I have created a haunted house in the Sims 4. However, weighted chance of getting these moodlets is very small, and your Sim is more likely to still get the original moodlets from the haunted house.Īs a slight additional effect to this mod, Sims with the Supernatural Skeptic, Shy, Dramatic or Over-Emotional traits may hesitate before entering the Haunted House, in addition to Sims with the Coward or Childish traits originally. With this mod installed, whenever your Sim leaves the Haunted House, there is a very small chance they can get the Flight of Felicity, Bee Attack, Poisoned, Vampire Bite, Werewolf Bite, Botinitus Minorous or Mummy's Curse moodlets. ![]() This is a simple mod that adds an additional number of effects to the "Enter" action when your sim enters the Haunted House found in the Fall Festival lot in The Sims 3: Seasons. ![]()
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